Post by Mal_Arky on Dec 6, 2022 12:03:51 GMT
A. TERMINOLOGY
B. ORGANISATION
C. GAMES
- EDL: The E-Diplomacy League
- Tournament Director (TD): The person responsible for organising and running the 2023 EDL.
- Game Manager (GM): The person responsible for organising and running each game in the 2023 EDL.
- Round (of games): A series of games involving players.
- Entrant: A player registered to play in any round of the league.
B. ORGANISATION
- The EDL will be run over 5 rounds in 2023, starting in February, then April, June, August, and October.
- Entrants must register for any round of the league they wish to participate in. To be placed in the EDL, players must participate in at least 2 rounds.
- Entrants can play in one game per round.
- Each round will feature as many games as are needed. Entrants registered to play in a round who do not get a game will be prioritised in the next round of games.
(a) In the final round, entrants will be prioritised based on their standings in the League, so that entrants who are higher up the rankings will be given priority. - League standings will be maintained by the TD and updated at the end of the round of games.
- Once the final round of games is completed, the winner of the EDL will be the entrant who finished top of the rankings.
C. GAMES
- Registered entrants for each round will be randomly placed in a game.
- Players in a game will be randomly allocated to a power to play in that game.
- Deadlines for each game will be:
Spring 1901: 7 days.
Diplomacy Phase: 5 days.
Retreats Phase: 1 day.
Winter Phase: 1 day. - All orders must be sent to the GM by email. Players may send any number of sets of orders within a deadline; the GM will take the latest set of orders as the final set. Once the GM has started to adjudicate a phase, orders submitted after the adjudication has commenced will be ignored. In Retreats phases and Winter phases players may send just one set of orders.
(a) If all players send a set of orders marked FINAL ORDERS in a single phase, the GM will end the phase on receipt of the last set of FINAL orders. The GM will notify players of the early end of deadline.
(b) As with Rule C.4 above, players may send later sets of orders overriding any orders that were previously marked as FINAL ORDERS, if those orders are received before end of deadline. - The GM will notify players re: the format of orders. If the specified format is not followed, if the GM can interpret those orders they will be implemented.
- Missed Deadline (NMR): If a player NMRs, on the first two occasions in a game, the player will be notified and be given 24 hours from when the GM sent the email to enter orders. On any subsequent occasion, the units of a player NMRing will be issued HOLD orders.
(a) Spring 1901 NMR: If a player fails to submit orders by deadline in Spring 1901, and then fails to submit orders in the grace period, they will be removed from the game and a replacement player sought. - Badly written orders: The GM will implement any orders that are badly written if those orders can be interpreted. Any orders the GM cannot interpret will be deemed illegal and the unit(s) involved will be issued HOLD orders.
- Mis-orders: Any units ordered to move illegally, or given orders that cannot be complied with, will be issued HOLD orders. The GM will assume that a mis-order is deliberate.
- Via Convoy: The 'Via Convoy' rule will be used in games. Any army that could be ordered to a space over land or by convoy will be assumed to refuse a convoy if that convoy is ordered by a foreign fleet, unless the army movement order is marked via convoy. This is not required if all convoying fleets are of the same nationality as the army.
- Challenging the GM: If a player believes an adjudication is incorrect, they must challenge the adjudication before the next deadline has passed. The GM will suspend the game while the challenge is reviewed. The GM's decision in final.
- Game End: Games will end if:
- A player owns 18 or more SCs in a Winter Phase, or
- All surviving players vote to concede the game to a single player (see Rule C.11(b) below), or
- All surviving players vote to end the game in a draw (see Rule C.11(c) below), or
- The game reaches Winter 1912 with no other resolution, in which case the game will end in a DIAS draw (see Rule C.11(d) below).
All game end votes will be anonymous.
(a) Definition of a 'surviving player' A player will be defined as surviving if they have:
{i} a unit remaining on the board, or
{ii} they own an SC on the board.
(b) Concessionary win: All players may agree to award the game to a single player if:
{i} that player has a minimum of 15 SCs, and
{ii} that player has more SCs than any other player.
To propose a Concession, a player must contact the GM by email proposing the concession. The GM will then invite all players to vote on this proposal, and will extend the deadline of that phase by one day. All surviving players must vote for the concession; any votes not received by the deadline will be counted as voting against the proposal. Only one concession vote will be allowed per deadline. A player who wins by concession will be deemed to have achieved a solo victory.
(c) Draw proposals: All players may agree to end the game in a draw. To propose a draw, a player must contact the GM by email proposing the concession. The GM will then invite all players to vote on this proposal, and will extend the deadline of that phase by one day. All surviving players must vote for the draw; any votes not received by the deadline will be counted as voting against the proposal. Only one draw vote will be allowed per deadline.
(d) Game End Date: If the game reaches Winter 1912, the game will end in a draw, with all survivors scoring.